Barrie Gower

Barrie Gower

Barrie Gower is a five-time Emmy-winning prosthetics designer.

Gower grew up in the north of England, where his father managed a cinema. As he became a teenager, he became heavily involved in art—mostly drawings and sculpture.

Still, in those early days, his mission felt like more “of a pipe dream.” With the support of his mom, Gower applied for art programmes, stumbling upon one promising option at the London College of Fashion. He didn't get into the university in the first year, as he didn't have any evidence of doing any hairstyling or makeup (although he had a portfolio). His mother enrolled him in a hairdressing course, and the following year he was accepted at LCF, where he “managed to meet quite a lot of industry professionals.” Barrie began his career in the film industry in 1996 after graduating from the London College of Fashion with a HND in Specialist Make-up. His first role was at the BBC Visual Effects Department on projects including ‘Red Dwarf’ and ‘Silent Witness’. The following year, Barrie was employed on his first major feature film, Steven Spielberg's 'Saving Private Ryan'. Barrie has since worked for industry-leading companies and individuals such as Weta Workshop and multi-award winner Rick Baker. Barrie contributed to the Academy Award-winning prosthetics for 'The Wolfman' (2011) and 'The Iron Lady' (2012).

After 10 years working in the Harry Potter film world and then freelancing on other large-scale projects, Gower decided to start his own company, BGFX, with his wife, Sarah, also a prosthetics designer. They’d met working on a film in Budapest. At that time, she was part of the CGI visual effects department. BGFX began as an at-home studio but quickly launched into the big leagues when it received its first major opportunity: designing prosthetics for season four of HBO’s Game of Thrones. Thrones was the beginning of a fruitful relationship with HBO, one that has seen the couple spearheading designs for many more of the network’s biggest hits, among them House of the Dragon and The Last of Us. For the former, the job primarily centred around the ageing and decay of Paddy Considine’s character, the doomed king Viserys Targaryen.

Simultaneously, BGFX was handling The Last of Us, which Gower is quick to describe as “the biggest thing we’ve ever done.” For that series, the company was tasked with designing and executing a whole world consumed by a fungus, plus the resulting zombie-like creatures that are born out of those spores. They didn’t have to start from scratch, however, relying on the catalogue of work created for the original 2013 video game by developer Naughty Dog.


Movie Credits

Masters of the Universe
Masters of the Universe
2026
The Fantastic Four: First Steps
The Fantastic Four: First Steps
2025
Making of The Last of Us
Making of The Last of Us
2023
Luther: The Fallen Sun
Luther: The Fallen Sun
2023
Roald Dahl's Matilda the Musical
Roald Dahl's Matilda the Musical
2022
Doctor Strange in the Multiverse of Madness
Doctor Strange in the Multiverse of Madness
2022
Death on the Nile
Death on the Nile
2022
The Matrix Resurrections
The Matrix Resurrections
2021
Spencer
Spencer
2021
Last Night in Soho
Last Night in Soho
2021
The Green Knight
The Green Knight
2021
Cherry
Cherry
2021
Midsommar
Midsommar
2019
Game of Thrones: The Last Watch
Game of Thrones: The Last Watch
2019
Rocketman
Rocketman
2019
Patient Zero
Patient Zero
2018
The Little Stranger
The Little Stranger
2018
Mamma Mia! Here We Go Again
Mamma Mia! Here We Go Again
2018
Annihilation
Annihilation
2018
Papillon
Papillon
2017
Okja
Okja
2017
My Cousin Rachel
My Cousin Rachel
2017
A Cure for Wellness
A Cure for Wellness
2017
The Legend of Tarzan
The Legend of Tarzan
2016
Collide
Collide
2016
Jupiter Ascending
Jupiter Ascending
2015
Noble
Noble
2014
Mandela: Long Walk to Freedom
Mandela: Long Walk to Freedom
2013
Dom Hemingway
Dom Hemingway
2013
How I Live Now
How I Live Now
2013

Pictures

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